
Zhongli Build
A mysterious expert contracted by the Wangsheng Funeral Parlor. Extremely knowledgeable in all things.
Best build for Zhongli
Support / Shielder
The strongest shield in the game. His presence on the team shreds nearby enemies' elemental and physical RES. Nearly unbreakable with the right build.
Aim for 60,000+ HP for a practically indestructible shield. His aura reduces all elemental and physical RES by 20% — works even without actively deploying the shield.
Frequently asked questions about Zhongli
What is the best build for Zhongli?
The best build for Zhongli is as a Support / Shielder. The strongest shield in the game. His presence on the team shreds nearby enemies' elemental and physical RES. Nearly unbreakable with the right build.
Which artifacts to use with Zhongli?
The best artifact set for Zhongli is 4× Tenacity of the Millelith. Best support option. Boosts the team's ATK by 20% through his skill. As an alternative, 2× Noblesse Oblige + 2× Archaic Petra also works well.
What is the best weapon for Zhongli?
The best weapon for Zhongli is Vortex Vanquisher. Recommended alternatives include: Calamity Queller, Skyward Spine, Deathmatch, Black Tassel.
How to play Zhongli?
Aim for 60,000+ HP for a practically indestructible shield. His aura reduces all elemental and physical RES by 20% — works even without actively deploying the shield.
Base stats
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 1,144 | 20 | 57 |
| 20 | 2,967 | 51 | 149 |
| 40 | 5,808 | 99 | 292 |
| 60 | 9,231 | 158 | 463 |
| 80 | 12,451 | 213 | 625 |
| 90 | 14,074 | 241 | 707 |
Ascension Materials
×1 Prithiva Topaz Sliver
×3 Cor Lapis
×3 Slime Condensate
×3 Prithiva Topaz Fragment
×2 Basalt Pillar
×10 Cor Lapis
×15 Slime Condensate
×6 Prithiva Topaz Fragment
×4 Basalt Pillar
×20 Cor Lapis
×12 Slime Secretions
×3 Prithiva Topaz Chunk
×8 Basalt Pillar
×30 Cor Lapis
×18 Slime Secretions
×6 Prithiva Topaz Chunk
×12 Basalt Pillar
×45 Cor Lapis
×12 Slime Concentrate
×6 Prithiva Topaz Gemstone
×20 Basalt Pillar
×60 Cor Lapis
×24 Slime Concentrate
Talents
Normal Attack
Performs up to 6 consecutive spear strikes.
Charged Attack
Consumes a certain amount of Stamina to lunge forward, causing stone spears to fall along his path.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 30.8% | 33.3% | 35.8% | 39.4% | 41.9% | 44.7% | 48.7% | 52.6% | 56.5% | 60.8% | 65.7% | 71.5% | 77.3% | 83.1% | 89.4% |
| 2-Hit DMG | 31.2% | 33.7% | 36.2% | 39.8% | 42.4% | 45.3% | 49.3% | 53.2% | 57.2% | 61.6% | 66.6% | 72.4% | 78.3% | 84.1% | 90.5% |
| 3-Hit DMG | 38.6% | 41.7% | 44.9% | 49.3% | 52.5% | 56.1% | 61.0% | 65.9% | 70.9% | 76.3% | 82.4% | 89.7% | 96.9% | 104.2% | 112.1% |
| 4-Hit DMG | 42.9% | 46.4% | 49.9% | 54.9% | 58.4% | 62.4% | 67.9% | 73.4% | 78.9% | 84.9% | 91.7% | 99.8% | 107.9% | 116.0% | 124.8% |
| 5-Hit DMG | 10.8%×4 | 11.6%×4 | 12.5%×4 | 13.8%×4 | 14.6%×4 | 15.6%×4 | 17.0%×4 | 18.4%×4 | 19.8%×4 | 21.3%×4 | 23.0%×4 | 25.0%×4 | 27.0%×4 | 29.0%×4 | 31.2%×4 |
| 6-Hit DMG | 54.5% | 58.9% | 63.4% | 69.7% | 74.1% | 79.2% | 86.2% | 93.2% | 100.1% | 107.7% | 116.4% | 126.7% | 136.9% | 147.2% | 158.4% |
| Charged Attack DMG | 111.0% | 120.1% | 129.1% | 142.0% | 151.0% | 161.4% | 175.6% | 189.8% | 204.0% | 219.5% | 237.2% | 258.1% | 279.0% | 299.8% | 322.6% |
| Charged Attack Stamina Cost | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 |
| Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87.0% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% | 135.3% | 144.2% | 153.1% | 162.1% | 171.0% |
| Low/High Plunge DMG | 127.8%/159.7% | 138.2%/172.7% | 148.6%/185.7% | 163.5%/204.2% | 173.9%/217.2% | 185.8%/232.1% | 202.2%/252.5% | 218.5%/272.9% | 234.9%/293.4% | 252.7%/315.6% | 270.5%/337.9% | 288.4%/360.2% | 306.2%/382.5% | 324.1%/404.8% | 341.9%/427.0% |
Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.
Press
Commands the power of earth to create a Stone Stele.
Hold
Causes nearby Geo energy to explode, causing the following effects:
·If their maximum number hasn't been reached, creates a Stone Stele.
·Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP.
·Deals AoE Geo DMG.
·If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG.
Stone Stele
When created, deals AoE Geo DMG.
Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to nearby opponents.
The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks.
Only one Stele created by Zhongli himself may initially exist at any one time.
Jade Shield
Possesses 150% DMG Absorption against all Elemental and Physical DMG.
Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked.
A true master of stone may carve jade and shape gold.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stone Stele/Resonance DMG | 16.0%/32.0% | 17.2%/34.4% | 18.4%/36.8% | 20.0%/40.0% | 21.2%/42.4% | 22.4%/44.8% | 24.0%/48.0% | 25.6%/51.2% | 27.2%/54.4% | 28.8%/57.6% | 30.4%/60.8% | 32.0%/64.0% | 34.0%/68.0% | 36.0%/72.0% | 38.0%/76.0% |
| Press CD | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s |
| Hold DMG | 80.0% | 86.0% | 92.0% | 100.0% | 106.0% | 112.0% | 120.0% | 128.0% | 136.0% | 144.0% | 152.0% | 160.0% | 170.0% | 180.0% | 190.0% |
| Shield Base Absorption | 1232.4108 | 1355.6691 | 1489.1987 | 1633 | 1787.0728 | 1951.417 | 2126.033 | 2310.9202 | 2506.079 | 2711.5093 | 2927.2112 | 3153.1846 | 3389.4294 | 3635.946 | 3892.734 |
| Additional Shield Absorption | 12.8% Max HP | 13.8% Max HP | 14.7% Max HP | 16.0% Max HP | 17.0% Max HP | 17.9% Max HP | 19.2% Max HP | 20.5% Max HP | 21.8% Max HP | 23.0% Max HP | 24.3% Max HP | 25.6% Max HP | 27.2% Max HP | 28.8% Max HP | 30.4% Max HP |
| Shield Duration | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s |
| Hold CD | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s |
Brings a falling meteor down to earth, dealing massive Geo DMG to opponents caught in its AoE and applying the Petrification status to them.
Petrification
Opponents affected by the Petrification status cannot move.
The falling meteor punishes the unjust.| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 401.1% | 444.4% | 487.8% | 542.0% | 590.8% | 639.6% | 704.6% | 769.6% | 834.7% | 899.7% | 964.8% | 1029.8% | 1084.0% | 1138.2% | 1192.4% |
| Petrification Duration | 3.1s | 3.2s | 3.3s | 3.4s | 3.5s | 3.6s | 3.7s | 3.8s | 3.9s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s |
| CD | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s |
| Energy Cost | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |
Passive talents
When the Jade Shield takes DMG, it will Fortify:
·Fortified characters have 5% increased Shield Strength.
Can stack up to 5 times, and lasts until the Jade Shield disappears.
Zhongli deals bonus DMG based on his Max HP:
·Normal Attack, Charged Attack, and Plunging Attack DMG is increased by 1.39% of Max HP.
·Dominus Lapidis' Stone Stele, resonance, and hold DMG is increased by 1.9% of Max HP.
·Planet Befall's DMG is increased by 33% of Max HP.
Refunds 15% of the ore used when crafting Polearm-type weapons.
Constellations
Increases the maximum number of Stone Steles created by Dominus Lapidis that may exist simultaneously to 2.
Planet Befall grants nearby characters on the field a Jade Shield when it descends.
Increases the Level of Dominus Lapidis by 3.
Maximum upgrade level is 15.
Increases Planet Befall's AoE by 20% and increases the duration of Planet Befall's Petrification effect by 2s.
Increases the Level of Planet Befall by 3.
Maximum upgrade level is 15.
When the Jade Shield takes DMG, 40% of that incoming DMG is converted to HP for the current character.
A single instance of regeneration cannot exceed 8% of that character's Max HP.



