Arlecchino
★★★★★

Arlecchino Build

Polearm CRIT DMG

"The Knave," Fourth of the Fatui Harbingers. A poised, ruthless diplomat. To the children in the House of the Hearth, she is their feared yet dependable "Father."

Best build for Arlecchino

Main DPS

Pyro DPS who uses empowered normal attacks after applying Bond of Life to enemies. Scales with HP and has built-in self-healing — no external healer needed.

Best weapons for Arlecchino
Crimson Moon's Semblance
Crimson Moon's Semblance
Best in Slot (BiS)
Alternatives
Best artifacts for Arlecchino
Best option 4× Crimson Witch of Flames
Best overall option. Maximizes Pyro and reaction damage.
4× Shimenawa's Reminiscence
Strong alternative for empowered Normal ATK builds.
2× Crimson Witch + 2× Gladiator's Finale
Stable mix while farming the optimal set.
Recommended artifact stats
Sands HP% / ATK%
Goblet Pyro DMG Bonus
Circlet CRIT DMG / CRIT Rate
Substat priority
1. CRIT DMG2. CRIT Rate3. HP%4. ATK%5. Energy Recharge
Tips

Arlecchino doesn't need a healer — she heals herself through attacks during her Bond of Life state. Prioritize keeping her buff active by using her skill before entering combat. Both HP% and ATK% contribute to her damage.

Best teams with Arlecchino
Arlecchino Vaporize
arlecchinoxingqiukaedehara kazuhabennett

Xingqiu applies Hydro for continuous Vaporize. Bennett provides massive ATK.

Arlecchino Mono-Pyro
arlecchinobennettxianglingkaedehara kazuha

Pyro Resonance with Kazuha grouping and amplifying elemental damage.

Frequently asked questions about Arlecchino

What is the best build for Arlecchino?

The best build for Arlecchino is as a Main DPS. Pyro DPS who uses empowered normal attacks after applying Bond of Life to enemies. Scales with HP and has built-in self-healing — no external healer needed.

Which artifacts to use with Arlecchino?

The best artifact set for Arlecchino is 4× Crimson Witch of Flames. Best overall option. Maximizes Pyro and reaction damage. As an alternative, 4× Shimenawa's Reminiscence also works well.

What is the best weapon for Arlecchino?

The best weapon for Arlecchino is Crimson Moon's Semblance. Recommended alternatives include: Staff of Homa, Staff of the Scarlet Sands, Deathmatch, "The Catch".

How to play Arlecchino?

Arlecchino doesn't need a healer — she heals herself through attacks during her Bond of Life state. Prioritize keeping her buff active by using her skill before entering combat. Both HP% and ATK% contribute to her damage.

Base stats

LevelHPATKDEF
11,0202760
202,64669154
405,179135302
608,231215480
8011,103290648
9012,549328732

Ascension Materials

Phase 1 20,000 mora
  • Agnidus Agate Sliver ×1 Agnidus Agate Sliver
  • Rainbow Rose ×3 Rainbow Rose
  • Recruit's Insignia ×3 Recruit's Insignia
Phase 2 40,000 mora
  • Agnidus Agate Fragment ×3 Agnidus Agate Fragment
  • Fragment of a Golden Melody ×2 Fragment of a Golden Melody
  • Rainbow Rose ×10 Rainbow Rose
  • Recruit's Insignia ×15 Recruit's Insignia
Phase 3 60,000 mora
  • Agnidus Agate Fragment ×6 Agnidus Agate Fragment
  • Fragment of a Golden Melody ×4 Fragment of a Golden Melody
  • Rainbow Rose ×20 Rainbow Rose
  • Sergeant's Insignia ×12 Sergeant's Insignia
Phase 4 80,000 mora
  • Agnidus Agate Chunk ×3 Agnidus Agate Chunk
  • Fragment of a Golden Melody ×8 Fragment of a Golden Melody
  • Rainbow Rose ×30 Rainbow Rose
  • Sergeant's Insignia ×18 Sergeant's Insignia
Phase 5 100,000 mora
  • Agnidus Agate Chunk ×6 Agnidus Agate Chunk
  • Fragment of a Golden Melody ×12 Fragment of a Golden Melody
  • Rainbow Rose ×45 Rainbow Rose
  • Lieutenant's Insignia ×12 Lieutenant's Insignia
Phase 6 120,000 mora
  • Agnidus Agate Gemstone ×6 Agnidus Agate Gemstone
  • Fragment of a Golden Melody ×20 Fragment of a Golden Melody
  • Rainbow Rose ×60 Rainbow Rose
  • Lieutenant's Insignia ×24 Lieutenant's Insignia

Talents

Normal Attack
Invitation to a Beheading

Normal Attack

Performs up to 6 consecutive spear strikes.

Charged Attack

Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once.

Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Masque of the Red Death

When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden.

When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.

Level123456789101112131415
Masque of the Red Death Increase120.40%130.20%140.00%154.00%163.80%175.00%190.40%205.80%221.20%238.00%254.80%271.60%288.40%305.20%322.00%
1-Hit DMG47.5%51.4%55.2%60.8%64.6%69.0%75.1%81.2%87.3%93.9%100.5%107.2%113.8%120.4%127.0%
2-Hit DMG52.1%56.3%60.6%66.6%70.9%75.7%82.4%89.1%95.7%103.0%110.3%117.5%124.8%132.1%139.4%
3-Hit DMG65.4%70.7%76.0%83.6%89.0%95.0%103.4%111.8%120.1%129.3%138.4%147.5%156.6%165.7%174.9%
4-Hit DMG37.1%+37.1%40.2%+40.2%43.2%+43.2%47.5%+47.5%50.5%+50.5%54.0%+54.0%58.7%+58.7%63.5%+63.5%68.2%+68.2%73.4%+73.4%78.6%+78.6%83.8%+83.8%89.0%+89.0%94.2%+94.2%99.3%+99.3%
5-Hit DMG70.0%75.7%81.4%89.5%95.2%101.7%110.7%119.6%128.6%138.3%148.1%157.9%167.6%177.4%187.2%
6-Hit DMG85.4%92.3%99.3%109.2%116.2%124.1%135.0%145.9%156.9%168.8%180.7%192.6%204.5%216.4%228.3%
Charged Attack DMG90.8%98.2%105.6%116.2%123.6%132.0%143.6%155.2%166.8%179.5%192.2%204.9%217.5%230.2%242.9%
Charged Attack Stamina Cost25.025.025.025.025.025.025.025.025.025.025.025.025.025.025.0
High-Speed Movement Stamina Cost40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s
Plunge DMG63.9%69.1%74.3%81.8%87.0%92.9%101.1%109.3%117.5%126.4%135.3%144.2%153.1%162.1%171.0%
Low/High Plunge DMG127.8%/159.7%138.2%/172.7%148.6%/185.7%163.5%/204.2%173.9%/217.2%185.8%/232.1%202.2%/252.5%218.5%/272.9%234.9%/293.4%252.7%/315.6%270.5%/337.9%288.4%/360.2%306.2%/382.5%324.1%/404.8%341.9%/427.0%
Elemental Skill
All Is Ash

Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG.

Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.

Blood-Debt Directive

·Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.

·When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.

·The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.

As she sees it, not every grain of wheat that falls upon the earth will grow into an ear, while those who obstruct her, once burned to ashes, can certainly be used to nourish flowers.

Level123456789101112131415
Spike DMG14.8%16.0%17.1%18.6%19.7%20.8%22.3%23.7%25.2%26.7%28.2%29.7%31.5%33.4%35.2%
Cleave DMG133.6%143.6%153.6%166.9%177.0%187.0%200.3%213.7%227.1%240.4%253.8%267.1%283.8%300.5%317.2%
Blood-Debt Directive DMG31.8%34.2%36.6%39.8%42.1%44.5%47.7%50.9%54.1%57.2%60.4%63.6%67.6%71.5%75.5%
CD30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s
Elemental Burst
Balemoon Rising

Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK.

It is commonly believed throughout Teyvat that moon phases other than the full moon are mere metaphors of ill-omen, used only by those who practice alchemy and astrology.

She saw this crimson moon in her dreams many times. Were those portents of disaster? Indeed they were, but the destined catastrophes belonged to those who enraged her.

Level123456789101112131415
Skill DMG370.4%398.2%426.0%463.0%490.8%518.6%555.6%592.6%629.7%666.7%703.8%740.8%787.1%833.4%879.7%
Amount of HP Restored150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
Energy Cost606060606060606060606060606060

Passive talents

Agony Alone May Be Repaid

Blood-Debt Directives have the following characteristics:

·Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated.

·5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%.

A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through All Is Ash.

Strength Alone Can Defend

Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%.

The Balemoon Alone May Know

While in combat, Arlecchino gains a 40% Pyro DMG Bonus and can only be healed through Balemoon Rising.

Constellations

C1
"All Reprisals and Arrears, Mine to Bear..."

Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal or Charged Attacks while affected by the Masque of the Red Death.

C2
"All Rewards and Retribution, Mine to Bestow..."

Blood-Debt Directives are now already Blood-Debt Due when first applied.

When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as AoE Pyro DMG and increasing her All Elemental RES and Physical RES by 20% for 15s. This effect can trigger once every 10s.

You must first unlock the Ascension Talent "Agony Alone May Be Repaid."

C3
"You Shall Become a New Member of Our Family..."

Increases the Level of Normal Attack: Invitation to a Beheading by 3.

Maximum upgrade level is 15.

C4
"You Shall Love and Protect Each Other Henceforth..."

When Arlecchino successfully absorbs a Blood-Debt Directive, Balemoon Rising's CD will decrease by 2s and 15 Elemental Energy will be restored to her. This effect can occur once every 10s.

C5
"For Alone, We Are as Good as Dead..."

Increases the Level of Balemoon Rising by 3.

Maximum upgrade level is 15.

C6
"From This Day On, We Shall Delight in New Life Together."

The DMG of Balemoon Rising is increased by Arlecchino's ATK multiplied by 700% of Arlecchino's current Bond of Life percentage.

For 20s after Arlecchino uses All Is Ash, both her Normal Attacks and Elemental Burst gain 10% increased CRIT Rate and 70% increased CRIT DMG. This effect can be triggered up to once every 15s.