
Venti Build
One of the many bards of Mondstadt, who freely wanders the city's streets and alleys.
Best build for Venti
Support / Crowd Control
The best crowd control in the game. His burst creates a vortex that pulls in and lifts small enemies. Ideal for multi-enemy Abyss floors. Infuses the absorbed element into the vortex.
Venti's burst can't pull bosses and some large enemies. It absorbs the element of the first ally who attacks the vortex — plan which element to infuse. With 4× Viridescent Venerer, the RES shred applies to the absorbed element.
Frequently asked questions about Venti
What is the best build for Venti?
The best build for Venti is as a Support / Crowd Control. The best crowd control in the game. His burst creates a vortex that pulls in and lifts small enemies. Ideal for multi-enemy Abyss floors. Infuses the absorbed element into the vortex.
Which artifacts to use with Venti?
The best artifact set for Venti is 4× Viridescent Venerer. Mandatory for support Venti. -40% elemental RES to the absorbed element. As an alternative, 4× Emblem of Severed Fate also works well.
What is the best weapon for Venti?
The best weapon for Venti is Elegy for the End. Recommended alternatives include: Skyward Harp, Polar Star, Favonius Warbow, Arco Sin Cuerda.
How to play Venti?
Venti's burst can't pull bosses and some large enemies. It absorbs the element of the first ally who attacks the vortex — plan which element to infuse. With 4× Viridescent Venerer, the RES shred applies to the absorbed element.
Base stats
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 820 | 20 | 52 |
| 20 | 2,127 | 53 | 135 |
| 40 | 4,163 | 104 | 264 |
| 60 | 6,615 | 165 | 420 |
| 80 | 8,924 | 223 | 567 |
| 90 | 10,086 | 252 | 640 |
Ascension Materials
×1 Vayuda Turquoise Sliver
×3 Cecilia
×3 Slime Condensate
×3 Vayuda Turquoise Fragment
×2 Hurricane Seed
×10 Cecilia
×15 Slime Condensate
×6 Vayuda Turquoise Fragment
×4 Hurricane Seed
×20 Cecilia
×12 Slime Secretions
×3 Vayuda Turquoise Chunk
×8 Hurricane Seed
×30 Cecilia
×18 Slime Secretions
×6 Vayuda Turquoise Chunk
×12 Hurricane Seed
×45 Cecilia
×12 Slime Concentrate
×6 Vayuda Turquoise Gemstone
×20 Hurricane Seed
×60 Cecilia
×24 Slime Concentrate
Talents
Normal Attack
Performs up to 6 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 20.4%+20.4% | 22.0%+22.0% | 23.7%+23.7% | 26.1%+26.1% | 27.7%+27.7% | 29.6%+29.6% | 32.2%+32.2% | 34.8%+34.8% | 37.4%+37.4% | 40.3%+40.3% | 43.5%+43.5% | 47.4%+47.4% | 51.2%+51.2% | 55.0%+55.0% | 59.2%+59.2% |
| 2-Hit DMG | 44.4% | 48.0% | 51.6% | 56.8% | 60.4% | 64.5% | 70.2% | 75.9% | 81.5% | 87.7% | 94.8% | 103.2% | 111.5% | 119.8% | 128.9% |
| 3-Hit DMG | 52.4% | 56.6% | 60.9% | 67.0% | 71.3% | 76.1% | 82.8% | 89.5% | 96.2% | 103.5% | 111.9% | 121.8% | 131.6% | 141.4% | 152.2% |
| 4-Hit DMG | 26.1%+26.1% | 28.2%+28.2% | 30.3%+30.3% | 33.3%+33.3% | 35.5%+35.5% | 37.9%+37.9% | 41.2%+41.2% | 44.5%+44.5% | 47.9%+47.9% | 51.5%+51.5% | 55.7%+55.7% | 60.6%+60.6% | 65.5%+65.5% | 70.4%+70.4% | 75.7%+75.7% |
| 5-Hit DMG | 50.7% | 54.8% | 58.9% | 64.8% | 68.9% | 73.6% | 80.1% | 86.6% | 93.1% | 100.1% | 108.2% | 117.8% | 127.3% | 136.8% | 147.2% |
| 6-Hit DMG | 71.0% | 76.7% | 82.5% | 90.8% | 96.5% | 103.1% | 112.2% | 121.3% | 130.4% | 140.3% | 151.6% | 164.9% | 178.3% | 191.6% | 206.2% |
| Aimed Shot | 43.9% | 47.4% | 51.0% | 56.1% | 59.7% | 63.7% | 69.4% | 75.0% | 80.6% | 86.7% | 93.7% | 102.0% | 110.2% | 118.5% | 127.4% |
| Fully-Charged Aimed Shot | 124.0% | 133.3% | 142.6% | 155.0% | 164.3% | 173.6% | 186.0% | 198.4% | 210.8% | 223.2% | 236.1% | 253.0% | 269.8% | 286.7% | 303.6% |
| Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% | 128.2% | 136.1% | 144.1% | 152.0% |
| Low/High Plunge DMG | 113.6%/141.9% | 122.9%/153.5% | 132.1%/165.0% | 145.3%/181.5% | 154.6%/193.1% | 165.2%/206.3% | 179.7%/224.5% | 194.2%/242.6% | 208.8%/260.8% | 224.6%/280.6% | 240.5%/300.4% | 256.3%/320.2% | 272.2%/340.0% | 288.0%/359.8% | 303.9%/379.6% |
| Windsunder Arrow DMG |
O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!
Press
Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air.
Hold
Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.
After unleashing the Hold version of this ability, Venti rides the wind into the air.
Opponents hit by Skyward Sonnet will fall to the ground slowly.
In the days when gods and men walked the earth together, the heavens were filled with countless songs. This melody has long since been forgotten.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Press DMG | 276.0% | 296.7% | 317.4% | 345.0% | 365.7% | 386.4% | 414.0% | 441.6% | 469.2% | 496.8% | 524.4% | 552.0% | 586.5% | 621.0% | 655.5% |
| Press CD | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s |
| Hold DMG | 380.0% | 408.5% | 437.0% | 475.0% | 503.5% | 532.0% | 570.0% | 608.0% | 646.0% | 684.0% | 722.0% | 760.0% | 807.5% | 855.0% | 902.5% |
| Hold CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG.
Elemental Absorption
If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.
Many hymns written in praise of the Anemo Archon have been lost to time. This one sings of his mastery over the wind.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DoT | 37.6% | 40.4% | 43.2% | 47.0% | 49.8% | 52.6% | 56.4% | 60.2% | 63.9% | 67.7% | 71.4% | 75.2% | 79.9% | 84.6% | 89.3% |
| Additional Elemental DMG | 18.8% | 20.2% | 21.6% | 23.5% | 24.9% | 26.3% | 28.2% | 30.1% | 32.0% | 33.8% | 35.7% | 37.6% | 40.0% | 42.3% | 44.6% |
| Duration | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
Passive talents
Holding Skyward Sonnet creates an upcurrent that lasts for 20s.
Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end.
If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party.
Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.
After completing Witch's Homework: Of the Waking of Wind, Venti will become a Hexerei character. When the party includes at least 2 Hexerei characters, you will gain the Hexerei: Secret Rite effect, which enhances Hexerei characters.
Hexerei: Secret Rite
While the Stormeye created by the Elemental Burst Wind's Grand Ode is active, for 4s after a nearby active character triggers a Swirl or Stellar Swirl reaction, that character's DMG is increased by 50%, and Venti's Stormeye deals 135% of its original DMG.
Constellations
Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG.
Skyward Sonnet decreases opponents' Anemo RES and Physical RES by 12% for 10s.
Opponents launched by Skyward Sonnet suffer an additional 12% Anemo RES and Physical RES decrease while airborne.
Increases the Level of Wind's Grand Ode by 3.
Maximum upgrade level is 15.
When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s.
Increases the Level of Skyward Sonnet by 3.
Maximum upgrade level is 15.
Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%.
If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.



